Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Gaming meets modern C++ - a fast and reliable entity-component system (ECS) and much more
Updated Sep 20, 2018
[WIP] Experimental C++14 multithreaded compile-time entity-component-system library.
ECS for Lua
Updated Apr 27, 2018
A C++14 Entity Component System
Updated Oct 31, 2017
A simple and lightweight Entity Component System library for writing games with Clojure and ClojureScript.
Updated Jan 24, 2016
C++ minimal entity-component system single header library
Updated Aug 23, 2018
Updated Aug 1, 2018
A small, portable and extensible game framework written in Rust.
Updated Sep 18, 2018
🐰 Entity Component System
Updated Feb 27, 2017
Plugable Entity Component System for Games
Updated Sep 7, 2018
My bachelor's thesis on the Entity-Component-System pattern and ECST
Updated Jan 9, 2017
Little game with unity and entitas in c#
Updated Sep 22, 2017
2D game engine with integrated Entity Component System
Updated Jun 23, 2018
A fast, lightweight Entity-Component-System in pure Swift
Updated Jun 7, 2018
Cross-platform 2D and 3D game framework.
Updated Sep 19, 2018
Entity component system (ECS)
Updated Feb 21, 2017
An entity component system framework that uses generics to achieve composition without having the need to write new c…
Updated May 31, 2017
Updated Mar 3, 2018
Archived. Side scrolling shoot-them-up style game prototype.
Updated Dec 17, 2017
My version of an entity system. My goal is to make a system that does not need to have special build steps that make …
Updated Feb 17, 2018
A Entity Component system for Haxe Kha
Updated Apr 15, 2018
Allows to track changes on doctrine entities with an easy-to-use and highly customizable API.
Updated Sep 20, 2017
Node/Web Implementation of an Entity Component System.
Updated Jul 18, 2018
A unity 3D example game using EgoCS framework http://www.oddjack.com/?certs=andoowhy/EgoCS
Updated Feb 14, 2017
A unity 3D example game using my own Entity Component System (ECS)
Updated Aug 30, 2017
C++ entity-component game engine
Updated May 9, 2018
GaneshEngine is an early lightweight game engine, with entity-component system and Vulkan rendering system
Updated Jun 27, 2018
An entity component framework for PHP.
Updated Aug 23, 2018
A simple, lightweight and fast Entity Component System
Updated Nov 6, 2017