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A tribute to Mad TV. Written in BlitzMax, Lua and a bit of C.
Compiler for the B programming language
The Open Source BlitzMax Compiler Project
A next-generation bcc parser for BlitzMax
The enhanced BlitzMax build program.
OpenB3D BlitzMax wrapper
Various BlitzMax modules
A Level Editor for Non Tile-Based 2D games (for Mac)
Starfarer Ship and Data Editor, for Modders
Digidea.de - game and app framework for BlitzMax
BlitzMax development environment
BlitzMax's BRL modules, patched and updated.
A set of assorted ductile modules for BlitzMax. [unsupported]
Conversion between Sony PlayStation .SBI LibCrypt files
BlitzMax development environment with Scintilla
Kthura map system
Ziggy's FontMachine module updated for NG.
Mojo2 rendering engine for BlitzMax NG
Game2D is a 2d game engine for Blitzmax, featuring states, entities, and much more.
Artemis is a high performance Entity System framework for games written in Blitzmax. Originally written in Java, and is a framework to manage entities in a game world.
Selection of nitrologic BlitzMax modules updated for NG.
Marcus Trisdale's BlitzMax GUI