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Step-by-step guide through the abstract and complex universe of Fragment Shaders.
CC0-licensed asset packs for your games
some shaders for cocos creator
glTF Sample Models
KodeLife shader sketches I wrote while commuting
Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.
✏️ Test some NPR in Unity.
Research on sampling methods for real-time volume rendering
glsl photoshop blending modes. glslify formatted.
Convert ShaderToy to Unity HLSL/CG
The open collection of GL Transitions
Shader that "emulates" the rendering style of ps1
Low poly water with edge/shore blend. Similar to the awesome water in Monument Valley.
An open source screen space reflections implementation for Unity3D 5.
Renders sky colors with Rayleigh and Mie scattering.
A library of fragment shaders you can use in any SpriteKit project.
Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.
Github mirror of https://gitlab.orfeo-toolbox.org/orfeotoolbox/otb
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
some shaders for unity,such as Post processing,brdf,rendering and so on
A tool to fingerprint SSL/TLS servers
Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your personnal or commercial projects
Sample project showing third person camera behavior and Mecanim animations