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  1. 🎨 The project is designed to create a physically-based rendering at mikumikudance.

    HLSL 664 323 Built by @ray-cast
  2. An Uber Shader for rendering Sprites in Unity.

    HLSL 413 39 Built by @traggett @joeld42 @pharan
  3. A collection of post-processing shaders written for ReShade.

    HLSL 321 110 Built by @crosire @Fubaxiusz @FransBouma @Ganossa @bacondither
  4. Screen and UI gaussian blur for Unity

    HLSL 315 34 Built by @PavelDoGreat @danoli3
  5. Experiments on geometry shader instancing with skeletal animations

    HLSL 308 34 Built by @keijiro
  6. Noise shader library for Unity

    HLSL 305 51 Built by @keijiro
  7. An example of a geometry shader with Unity's standard lighting model support.

    HLSL 216 23 Built by @keijiro
  8. A powerful volumetric light plugin based on post-processing in Unity3D

    HLSL 166 35 Built by @MaxwellGengYF
  9. A Unity port of Brunetons improved atmospheric scattering

    HLSL 160 28 Built by @Scrawk
  10. HLSL 139 18 Built by @keijiro
  11. Procedural blood stain shader

    HLSL 120 14 Built by @keijiro
  12. A modified version of Unity's Standard Shader using an Anisotropic GGX BRDF.

    HLSL 119 13 Built by @Kink3d
  13. Depth Map Based 3D post-process shader v1.9.9 for Reshade 3.0

    HLSL 109 28 Built by @BlueSkyDefender @damiangr
  14. 扩展Unity的Standard PBR

    HLSL 98 23 Built by @chenyong2github
  15. Deeply optimized Unity CGInclude files

    HLSL 93 9 Built by @MaxwellGengYF
  16. A physically based screen space ambient occulsion post processing effect

    HLSL 91 17 Built by @MaxwellGengYF
  17. A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions

    HLSL 88 10 Built by @JiepengTan
  18. Procedural water shader for general use.

  19. Lux 2.02 pbr Shader Framework for Unity 5.6

    HLSL 84 24 Built by @larsbertram69
  20. Shows how to support rendering motion vectors within the standard particle system of Unity.

    HLSL 81 6 Built by @keijiro
  21. HLSL 80 15 Built by @keijiro
  22. GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found here: http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/code/

    HLSL 64 Built by @bonzajplc
  23. Hexagonal Bokeh Blur

    HLSL 64 3 Built by @zigguratvertigo
  24. A hair shader for Unity 5 originally built for the sine.space virtual world

    HLSL 59 15 Built by @AdamFrisby
  25. HLSL 58 10 Built by @keijiro
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