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🎨 The project is designed to create a physically-based rendering at mikumikudance.
An Uber Shader for rendering Sprites in Unity.
A collection of post-processing shaders written for ReShade.
Screen and UI gaussian blur for Unity
Experiments on geometry shader instancing with skeletal animations
Noise shader library for Unity
An example of a geometry shader with Unity's standard lighting model support.
A powerful volumetric light plugin based on post-processing in Unity3D
A Unity port of Brunetons improved atmospheric scattering
Procedural blood stain shader
A modified version of Unity's Standard Shader using an Anisotropic GGX BRDF.
Depth Map Based 3D post-process shader v1.9.9 for Reshade 3.0
Deeply optimized Unity CGInclude files
A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions
Shows how to support rendering motion vectors within the standard particle system of Unity.
Procedural water shader for general use.
Lux 2.02 pbr Shader Framework for Unity 5.6
Hexagonal Bokeh Blur
GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found here: http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/code/
A physically based screen space ambient occulsion post processing effect