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  1. 🎨 The project is designed to create a physically-based rendering at mikumikudance.

    HLSL 611 311 Built by @ray-cast
  2. An Uber Shader for rendering Sprites in Unity.

    HLSL 382 33 Built by @traggett @joeld42 @pharan
  3. A collection of post-processing shaders written for ReShade.

    HLSL 298 109 Built by @crosire @Fubaxiusz @FransBouma @Ganossa @bacondither
  4. Screen and UI gaussian blur for Unity

    HLSL 289 33 Built by @PavelDoGreat @danoli3
  5. Experiments on geometry shader instancing with skeletal animations

    HLSL 278 32 Built by @keijiro
  6. Noise shader library for Unity

    HLSL 278 45 Built by @keijiro
  7. An example of a geometry shader with Unity's standard lighting model support.

    HLSL 198 17 Built by @keijiro
  8. A powerful volumetric light plugin based on post-processing in Unity3D

    HLSL 142 27 Built by @MaxwellGengYF
  9. HLSL 135 18 Built by @keijiro
  10. A Unity port of Brunetons improved atmospheric scattering

    HLSL 128 20 Built by @Scrawk
  11. Procedural blood stain shader

    HLSL 111 13 Built by @keijiro
  12. A modified version of Unity's Standard Shader using an Anisotropic GGX BRDF.

    HLSL 107 12 Built by @Kink3d
  13. Depth Map Based 3D post-process shader v1.9.9 for Reshade 3.0

    HLSL 92 24 Built by @BlueSkyDefender @damiangr
  14. Deeply optimized Unity CGInclude files

    HLSL 88 8 Built by @MaxwellGengYF
  15. A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions

    HLSL 82 10 Built by @JiepengTan
  16. HLSL 80 14 Built by @keijiro
  17. Shows how to support rendering motion vectors within the standard particle system of Unity.

    HLSL 78 6 Built by @keijiro
  18. Procedural water shader for general use.

  19. Lux 2.02 pbr Shader Framework for Unity 5.6

    HLSL 74 19 Built by @larsbertram69
  20. Hexagonal Bokeh Blur

    HLSL 64 3 Built by @zigguratvertigo
  21. GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found here: http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/code/

    HLSL 63 Built by @bonzajplc
  22. A physically based screen space ambient occulsion post processing effect

    HLSL 60 11 Built by @MaxwellGengYF
  23. 扩展Unity的Standard PBR

    HLSL 58 14 Built by @chenyong2github
  24. HLSL 55 10 Built by @keijiro
  25. HLSL 49 5 Built by @keijiro
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