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Experimental Metal-based GPU renderer for piet 2D graphics.
GoogLeNet on iOS demo
Image processor implemented by Metal. Color conversion, Edge detection and Smoothing.
Perform Parallel Computing using Metal (objective C) and Swift
Live code metal fragment shaders
Swift + Metal real-time ray tracing
Example of using Metal shaders in SceneKti
Thick Red Line - drawing thick lines for SceneKit with metal shaders
GPU-based media processing library using Metal written in Swift
SmallPT port to iOS in Metal
Tune SGEMM for Metal